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18
votes
Fixed

Crash when selecting two cameras in the hierarchy when there is a Terrai...

Terrain

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Nov 07, 2018

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Version/s: 2018.3.0b1, 2018.3.0b8

How to reproduce:1. Download, extract and open the attached project (1098608_repro.zip)2. Open scene 'Game' (Assets -> Scenes)3. ... Read more

94
votes
Duplicate

RTHandles in URP causes memory allocation in multi-camera scenarios

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Nov 11, 2022

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Version/s: 2023.1.0b10

Steps to reproduce:1. Open the “Defender 2D” project2. Open “Camera Stacking” scene3. Enter Play Mode4. Compare and observe memory u... Read more

80
votes
Fixed

Android builds fail with Java 9 JDK and Unable to list target platforms ...

Android

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Oct 04, 2017

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Version/s:

With the latest public versions of Unity (2017.1.1f1), Android Studio/SDK tools(26.0.2), and JDK (Java HotSpot(TM) 64-Bit Server VM ... Read more

17
votes
Fixed

Terrain details are pink even when a Prefab Shader is set to one of the ...

LW RP

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Jul 18, 2019

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Version/s: 2019.1.10f1, 2019.2.0a1, 2019.2.0b9, 2019.3.0a1

How to reproduce:1. Open the "case1170443_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Observe the Scene window Exp... Read more

21
votes
Fixed

Windows COM throws the InvalidProgramException when using Ookii.Dialogs ...

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Jan 29, 2024

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Version/s: 2023.2.7f1, 2023.3.0b4, 6000.0.0b11, 7000.0.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/StandaloneFileBrowser/Sample/CanvasSampleScene.unity” ... Read more

17
votes
Fixed

Some lit Shaders are having huge count of variants which leads to projec...

Package: Scriptable Render Pipeline Universal

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Nov 05, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce:1. Open the user's attached "GLTFSizeRepo" project2. Select any ShaderGraph from "Packages -> glTFast -> Runt... Read more

58
votes
Fixed

Errors are Constantly thrown when Active Input Handling is set to Input ...

Package: Scriptable Render Pipeline Universal

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Aug 16, 2019

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Version/s: 7.0.1

How to reproduce:1. Create a new URP template project2. Open Project Settings > Player > Active Input Handling and set it to "... Read more

19
votes
Fixed

“Connection is no longer valid. Calling auto disconnect.” error after te...

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a1

How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more

19
votes
Not Reproducible

[Android] Sound stuttering issue on Huawei Mate 20 Pro

Android

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Nov 26, 2018

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Version/s: 5.5.5p2

Steps to reproduce:1. Open attached project2. Build & Run on Huawei Mate 20 Pro Expected result: sound stuttering issues should ... Read more

14
votes
Fixed

[iOS] Crash on il2cpp::vm::LivenessState::AddProcessObject when using So...

iOS

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Aug 13, 2020

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Version/s: 2019.4.2f1, 2019.4.7f1, 2020.1.0a5, 2020.2

Reproduction steps:1. Open attached project "Case_1270230"2. Build and deploy the app to a device3. In the build click the button la... Read more

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