Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Fix In Review for 6000.3.X
Votes
15
Found in
2021.3.47f1
2022.3.56f1
6000.0.35f1
6000.1.0b2
6000.2.0a1
6000.3.0a1
Issue ID
UUM-92619
Regression
No
Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events
How to reproduce:
1. Open the “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter Play Mode
4. Wait 20 seconds
5. Exit Play Mode
Reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b2
Reproducible on: macOS 15.2 Sequoai (Intel), Windows 10 (reported by user)
Not reproducible on: No other environment tested
Note: If issue is not reproduced first time, steps 3 - 5 need to be repeated
First few lines of stack trace:
#0 0x00000000000001 in (Unknown)
#1 0x0000010ceb9705 in CleanupAfterLoad()
#2 0x0000010cf28b94 in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor()
#3 0x0000010cf28301 in LoadSceneOperation::IntegrateMainThread()
#4 0x0000010cf2b0d1 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- “Fit viewport” doesn’t work if UXML Document output is resized to the smallest possible size
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
- Reflection Probe is not rendered when changing the GPU Resident Drawer or Probe Blending setting
Add comment