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0
votes
By Design

Collapsing an empty VFX Subgraph Operator with contextual menu removes t...

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Aug 11, 2025

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Version/s: 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4, 6000.4.0a1

How to reproduce:1. Open the attached "VFXRepro" project2. Open the "New VFX"3. Navigate to the "New VFX_2 Subgraph Operator" Node4.... Read more

0
votes
Fixed

[Linux] Mouse appears when dragging it outside the Player window while C...

Linux

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Feb 21, 2023

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Version/s: 2020.3.45f1, 2021.3.19f1, 2022.2.5f1, 2023.1.0b2

Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build3. In the Build folder, open the Terminal, and lau... Read more

0
votes
Fixed

Set as first/last sibling is not working when using Menu Bar

Scene Tooling

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Oct 05, 2022

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Version/s: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

Reproduction steps: Open the attached project (“SetSibling.zip“) Select Scene “Assets/Scenes/SampleScene” Select the Child GameObjec... Read more

3
votes
Fixed

Nested Canvases with the same Order in Layer ignore Z position for rende...

uGUI Framework

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Mar 18, 2025

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Version/s: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-97464.zip” project2. Open the “SampleScene”3. Select the “SubCanvas2” GameObject from th... Read more

0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
By Design

The light leaks through the GameObjects in the Player when the Spot Ligh...

Lighting

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May 28, 2024

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Version/s: 6000.0.2f1

How to reproduce:1. Open the “Repro_Light_Project“2. Open the “Indoor_Level“ scene3. Open the “H_Lamp_Flickering_1” Prefab to edit i... Read more

0
votes
By Design

Changes made to instance of prefab aren't recorded if previously SetActi...

Scene Management

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Mar 31, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project2. Open "Editor/ShowBug.cs" script3. Script creates instance of prefab, then prefab has ... Read more

0
votes
Fixed

If the parent UI Object has "IPointerDownHandler", then it blocks childs...

uGUI

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Sep 24, 2019

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Version/s: 2017.4, 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more

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