Search Issue Tracker
Fixed
Fixed in 2022.3.66f1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Votes
3
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
6000.3.0a1
Issue ID
UUM-100599
Regression
Yes
Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
Reproduction steps:
1. Open the attached “IN-97464.zip” project
2. Open the “SampleScene”
3. Select the “SubCanvas2” GameObject from the Hierarchy (Canvas Sorting Test > Canvas > SubCanvas2)
4. In the Inspector in the Canvas Component disable the “Override Sorting” property
5. Re-enable the “Override Sorting” property
6. Observe that “SubCanvas2” GameObject is sorted in front
7. Perform 3-5th steps with the “SubCanvas1” GameObject
8. Observe the Game View
Expected result: “SubCanvas2” GameObject (red square) is sorted in front of “SubCanvas1” GameObject
Actual result: “SubCanvas2” GameObject is sorted behind “SubCanvas1” GameObject
Reproducible with: 2022.2.0a9, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Not reproducible with: 2022.2.0a8
Reproducible on: Windows 11, macOS 12.5 (M1 Max)
Not reproducible on: no other environment tested
Notes:
- All Canvases have the same value “Order in Layer” - 0, but the “SubCanvas2” position closer on the Z axis
- Disabling and re-enabling Canvas GameObjects also show the same behavior as modifying the “Override Sorting” property
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment