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0
votes
Won't Fix

[Windows] Not possible to deduce the source of 'Shader properties can't ...

Shader System

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Jun 13, 2022

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Version/s: 2023.1.0a1

1) Clone [https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game]. Update to [https://github.cds.internal... Read more

0
votes
Active

Element collapse/expand arrows invisible when using UI Elements List View

Inspector Framework

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Jun 06, 2022

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Version/s: 2021.3, 2022.1, 2022.2, 2023.1

Reproduction steps:1. Open the attached project: "1425220.zip"2. Open Scenes/SampleScene3. Select "TestThing" GameObject in the Hier... Read more

0
votes
Fixed

Particle bounds are not being calculated correctly when "Force over Life...

Shuriken

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May 24, 2017

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Version/s: 5.6.0p4

To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more

0
votes
Fixed

[Windows] Entering large numbers in Project Settings Project Auditor sec...

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Oct 15, 2025

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Version/s: 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select Project Auditor section (i... Read more

0
votes
In Progress

Camera is not overlooking the main Scene in Scene View in the HDRP Sampl...

SRP Templates

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Oct 23, 2025

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Version/s: 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a1

Steps to reproduce: Create a new Project with the HDRP Sample Template Observe Scene View Actual results: By default, Camera is look... Read more

0
votes
By Design

Handles.PositionHandle throws a NullReferenceException

Scene/Game View

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Feb 17, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Notice NullReferenceException in console:NullReferenceException... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Duplicate

Joints behavior changes when duplicating GameObjects with Configurable J...

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Mar 20, 2025

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Version/s: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/joint spline walker 16.unity” Scene3. In Hierarchy d... Read more

0
votes
Fixed

If the parent UI Object has "IPointerDownHandler", then it blocks childs...

uGUI

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Sep 24, 2019

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Version/s: 2017.4, 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more

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