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[URP] Transparencies are ignored because URP uses _BaseMap as main textu...
Steps to reproduce: 1. Download and open the attached project (URP_TextureAlphaMask_Shadows)2. Bake the lighting using either the CP... Read more
[URP] Renderer Object does not add inside CustomForwardRendererData asse...
Renderer Object does not add inside CustomForwardRendererData asset on undoing after removing from the Inspector. Steps to repro:1. ... Read more
IndexOutOfRangeException and MissingReferenceException are thrown when e...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: No errors are thr... Read more
Cube scales in x axis too when it is scaled in z axis while using Rect Tool
How to reproduce:1. Open attached Unity project2. Select Cube in the Hierarchy window3. Select Rect Tool from Tools bar4. Scale cube... Read more
[XR Interaction Toolkit] Room Scale or Stationary XR Rig does not have a...
Repro steps:1. Create a new project2. Import the XR Interaction Toolkit package3. Create a new Scene and delete the Main Camera4. Ri... Read more
[MacOS] Game FPS falls ~80% when selecting a GameObject in Hierarchy wit...
Reproduction steps:1. Open project in "New Unity Project.zip"2. Open SampleScene3. Make sure Inspector Window is visible and nothing... Read more
The Application.identifier returns empty string
How to reproduce:1. Open the attached (TestApplicationIdentifier.zip) project2. Open the "SampleScene" Scene3. Enter the PlayMode Ex... Read more
Editor Window loses focus when Color Picker is closed with a keybaord
How to reproduce:1. Open user's attached project2. Go to Window -> UIElements and press Test3. Press Tab until you reach the Colo... Read more
The UI Builder boolean attributes get set to false when saving to UXML f...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
Shader Graph UV node uses whole Sprite Atlas UVs instead of individual S...
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Observe the Sprite Atlas animated Sprite3. Enter the Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS