Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X
Votes
0
Found in
2017.4
2018.4
2018.4.22f1
Issue ID
1244525
Regression
No
The Application.identifier returns empty string
How to reproduce:
1. Open the attached (TestApplicationIdentifier.zip) project
2. Open the "SampleScene" Scene
3. Enter the PlayMode
Expected result: The real Company name is outputted instead of just "Company" when using Application.Identifier
Actual result: "com.Company.ProductName" is outputted when using Application.Identifier
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.2.0a7
Not reproducible with: 2019.2.0a8, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
First fixed version: 2019.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.26f1