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“Occlusion/OcclusionSimpleLit” warning thrown after building Mixed Reali...
Steps to reproduce:1. Create new Unity project using Mixed Reality template2. Switch to VisionOS Platform3. Build the project4. Obse... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more
Asset bundles which include VideoClip have different CRC values when bui...
How to reproduce:1. Open the attached project ("case_1152507-CRC_2019_2.zip")2. Build asset bundles (Toolbar -> Bundles -> Bui... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
Can't build the project on WebGL when using Generic Values for Scriptabl...
How to reproduce:1. Open the attached "GenericValues"2. Open the "SampleScene" scene3. Click Build And Run4. Observe the Console Exp... Read more
The Camera does not render correctly when the Camera.Rect() is changed a...
How to reproduce:1. Make sure HDR is enabled on the device2. Open the “IN-87674_repro“ project3. Open the “OutdoorsScene“4. Enter Pl... Read more
Changes are not saved when changing Styles' orders in the UI Builder
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/test-doc.uxml” asset in UI Builder3. In the StyleSheets ... Read more
Test Framework fails to build player if project includes com.unity.ads
Test Framework fails to build player if project includes com.unity.ads Reproduce:1. open attached project2. run tests on standalone ... Read more
Prefab list contains the wrong number of elements when opening it throug...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed