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[2d] Text of the bone added in "Bone Influences" list overlaps with its ...
In Skinning Editor when bones are added in the Bone Influence window, the topictopic of the bone overlaps with the "Bone Influence" ... Read more
Imroved Prefab] Override indicator(Blue line) appears misaligned on Mode...
Imroved Prefab] Override indicator(Blue line) appears misaligned on Mode property in "Sky and Fog Volume" prefab instance. Override ... Read more
Physics.BakeMesh called on the same mesh from multiple threads can lead ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: Editor doesn't cr... Read more
Foldout click area does not align with the foldout arrow image
Steps to reproduce:1. Open attached project2. Assets -> New Avatar -> Transform3. Try to expand Foldout while clicking on the ... Read more
[2D] "Unapplied import settings" doesn't prompt on generating custom out...
Unapplied import settings pop up doesnt appear on selecting Apply in the Sprite Import settings when mosaic property is unchecked wh... Read more
[WebGL] Particles are not visible when built with Mesh Render Mode
How to reproduce:1. Open "repro" project (Mesh Render Mode is set in Particle System)2. Enter Play Mode and observe the Game view3. ... Read more
[2d] Sprite Editor window flickers and exception thrown on creating new ...
Exception thrown in the console and Sprite editor window flickers on scrolling when a new category is created in Visibility window, ... Read more
Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black ...
How to reproduce:1. Open the attached project "1234952.zip"2. Open the "test" Scene3. Build and Run Expected result: player window w... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
[SRP] Duplicate Additional Camera Data component gets added to prefab ca...
How to reproduce:1. Create a new 3D template project2. Create a prefab from the Sample Scene's Main camera and save the Scene3. Upgr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS