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Unexpected full floating precision register when using GLES20 or GLES3x
How to reproduce: 1. Open the attached project "TestShaderPrecision.zip" 2. Select Assets/DefaultResourcesExtra/UI/UI-Default.shad... Read more
Animation property is not included when the Clip is split after the last...
How to reproduce: 1. Open the project in "SplitAnimationRepro.zip" 2. Open Animation window 3. In Project window expand "handModel.f... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unit... Read more
[Roslyn Analyzers] Warning messages do not stay after compilation is com...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microso... Read more
[QuickSearch] Drop-downs for Provider Settings in QuickSearch Preference...
How to reproduce: 1. Open the user-submitted project(QuickSearchPreferences.zip) 2. Open the Preferences window 3. Select the Quick ... Read more
[Android] WebcamTexture.videoRotationAngle during first frames returns i...
How to reproduce: 1. Open the attached project "WebCamRotation.zip" 2. Build and run on android device 3. You can tap on the screen ... Read more
[Asset Import] Errors on configuring 3d model for the first time
[Asset Import] Errors on configuring a 3d model Steps To Reproduce: 1. Create a new project 2. Import the attached 3d model 3. Sel... Read more
UIToolkit SVG image tint color is not rendered correctly when AddToClass...
Reproduction steps: 1. Open the attached “UIToolkitTransparencyIssue0.zip” project 2. Open the “SampleScene” 3. Enter the Play mo... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
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