Search Issue Tracker

Won't Fix



Found in



Issue ID




Unexpected full floating precision register when using GLES20 or GLES3x



How to reproduce:
1. Open the attached project ""
2. Select Assets/DefaultResourcesExtra/UI/UI-Default.shader
3. Press "Compile and show code" in the Inspector window

Expected results: There is no "vec4" variable in the fragment shader
Actual results: There is a "vec4" variable in the fragment shader

Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15

Reproducible on: Windows 10

Public Tracker Link:

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
    Forum announcement

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.