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Visual Studio debugger doesn't show full properties of animation variabl...
How to reproduce:1. Open the "IN_42078" project2. Open the "Cube Controller" script3. Uncomment lines 32-33 and add breakpoints to l... Read more
Crash on AssetImportManager::Import when starting project
Reproduction steps:1. Open user attacher project Expected result: The project starts normallyActual result: Project crashes when sta... Read more
[Windows] Hub Minimize button is stuck in hover state after minimizing t...
Reproduction steps:1. Minimize the Hub2. Maximise the Hub from the taskbar Expected result: The Minimize button is not stuck in the ... Read more
[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...
Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more
Raycast hits are registered inconsistently when raycasting on a GameObje...
How to reproduce:1. Open the attached user project “Bug - RaycastsMissExtremelyHighPolyMesh.zip“2. Open Scene “TestScene“3. Enter Pl... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...
To reproduce:1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's ... Read more
"unity default resources" contains UnitySplash-cube when the splash scre...
Reproduction steps:1. Open the attached project "CubeTest.zip"2. Build the Project3. In the Build folder find and open the file "uni... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more
Dynamic colliders of GameObject with Rigidbody component become undetect...
How to reproduce:1. Open the “PhysicsOverlapBugRepro2022” project2. Open the “SampleScene”3. Enter the PlayMode4. Open the Scene Vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions