Search Issue Tracker
Duplicate
Votes
0
Found in
6000.3.0a4
Issue ID
UUM-113350
Regression
Yes
The view in the Inspector window is distorted: only part of the preview is presented to the user
Steps to reproduce:
- Create a new Unity project
- Install the AI package
- Go to AI > Generate New > Sprite/Material
- Verify that the sprite/material is generated
- Close the window
- Window -> AI -> Search Generated Assets (Unity AI)
- Click "i" (Inspector Panel)
- Select any item in the "All" tab
- Observe the result in the "Inspector" window
Actual results: The view in the Inspector window is distorted: only part of the preview is presented to the user
Expected results: A user should get a correct and full data view from the beginning.
Reproducible with versions: 6000.3.0a2, 6000.3.0a4
Not reproducible with versions: 6000.2.0f1
Can’t test with versions: 6000.3.0a1, as getting errors during AI installation
Tested on (OS): M1 Max - Sequoia 15.5
Note: Window resizing fixes the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
null
Duplicate of another internal issue: UUM-83042: The Search Windows Inspectors Preview is stretched out when when the Inspector is opened and Asset is selected