Search Issue Tracker
Inconsistent warnings when Physics.BakeMesh is performed
Steps to reproduce:1. Open QA-Supplied project2. Reimport Grenadier asset3. Under Grenadier, right-click the mesh, press "Bake physi... Read more
[HDRP] Importing Shader Graph samples from HDRP package sample throws mi...
Importing Shader Graph samples from HDRP package sample throws missing material property errors. Refer the screenshot attached Steps... Read more
[Reflect] DirectoryNotFoundException is thrown when Reflect window is op...
How to reproduce:1. Create a new project2. Install the Reflect 1.1.0 preview 6 package3. Go to Menu bar/Window/Reflect Actual: Direc... Read more
[Deployment Management] Platform modules are not installing when "Instal...
Following Platform modules are not installing when "Install with Unity Hub" button is selected from Build Settings windowiOSAndroidW... Read more
[Terrain Tools] Terrain Toolbox: splatmap "export to terrain" throws Div...
Repro steps:1. Create terrain2. Choose "Paint Texture" tool3. Add a layer through either add layer or create layer4. Open terrain to... Read more
[ECS] Entity Debugger Inspector throws NullReferenceException when inval...
Reproduction steps:1. Open attached project "BadEntity.zip" and scene "SampleScene"2. Enter Play Mode3. In Entity Debugger window, s... Read more
OnDisable and OnDestroy are not called on deleted ScriptableObject
How to reproduce:1. Open the attached (repro.zip) project2. In Project Window delete "SO.asset"3. Check the Console Window Expected ... Read more
[Ubuntu] Editor Freezes when Deep Profiling is enabled with Profiler set...
In Editor mode enabling the Deep Profile feature in the profiler causes Unity to become Freeze, The crash reporter does not appear, ... Read more
[iOS] [GLES2] Canvas 2D Mask fails
Reproduction steps:1. Open user's attached project in "lapset-eskari-ios-opengles2-problems.zip"2. Build the project with iOS build ... Read more
[iOS] [tvOS] AudioSampleProvider reporting incorrect Channel count
Reproduction steps:1. Open user's attached project in "AudioSampleProviderBug.zip"2. Enter Play Mode3. While in Play Mode, notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS