Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.7f1
2023.3.0b4
Issue ID
UUM-60826
Regression
No
ShaderGraph in the Scene View is playing when giving any Mouse Input on the Scene view and any Keyboard Input anywhere in the Editor in Edit Mode
How to reproduce:
- Open the “ScenarioWeek.zip“ project
- Open the “SampleScene”
- Give some Mouse Input on the Scene view, or Keyboard Input anywhere in the Editor
- Observe the Scene View
Expected results: GameObject positions and deformations do not happen while not in Play Mode
Actual results: With every keyboard input, or Mouse input on the Scene view, the GameObjects in the Scene view are moving and deforming
Reproducible in: 2021.3.34f1, 2022.3.17f1, 2023.2.7f1, 2023.3.0b4
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
- If you activate an opened ShaderGraph window and then deactivate it, the GameObjects start moving continuously until the window is selected again (inconsistent)
- This is not caused by any one particular ShaderGraph
- The ShaderGraphs might be playing all the time, but they might just get updated with some Input
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note:
Modifying the position in a shader graph does not impact the game object position, only where the position of the mesh is rendered in the scene.
For performance reasons, the Scene View only redraws when the user provides input to it. Any materials used in the scene will not do anything by default. The Always Refresh option on the scene view toolbar can be used to change that behavior.