Search Issue Tracker
Fixed
Votes
1
Found in
2022.3.17f1
2023.2.6f1
2023.3.0b3
Issue ID
UUM-60822
Regression
Yes
Particle System flickers when using Noise and Render Mode is set to Stretched Billboards
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the “Assets/Scenes/SampleScene.unity“ scene
3. In the Hierarchy Window, select the “Particle System” GameObject
4. In the Scene View, enable Gizmos
5. Observe the Particle's behaviour
Expected result: No flickering of particles
Actual result: Particles flicker randomly
Reproducible with: 2022.1.0a11, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2022.1.0a10
Reproducible on: macOS (Intel), Windows 10 (by user), macOS (M1 Max) (by user)
Note: There are select frames where the rotation and size of some particles change suddenly and then later return to their expected rotation and size for most of their remaining lifetime.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-58283