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votes
By Design

[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash

Mobile

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Mar 20, 2019

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Version/s: 2018.3.0a1, 2018.3.9f1, 2019.1, 2019.2, 2019.3

Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more

0
votes
Won't Fix

TextMeshPro - InputField redirects the user to an invalid page when pres...

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May 24, 2023

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Version/s: 2020.3.48f1, 2021.3.25f1, 2022.2.20f1, 2023.1.0b18

Reproduction steps:1. Open the attached project “TextMeshProLink“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy wi... Read more

0
votes
Won't Fix

Crash with multiple stack traces when selecting Entity GameObjects

Package: Entity Component System (ECS)

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Feb 24, 2023

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Version/s: 1.0.0

Reproduction steps:1. Open the attached “repro-project“2. In the Entities Hierarchy window select the “Kinematic Body - Simulated“ G... Read more

0
votes
Fixed

Screen.SetResolution works incorrectly when DPI scaling is set to anythi...

Windows Store Apps

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Jan 30, 2017

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Version/s: 5.6.0b3

Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more

0
votes
Fixed

Analytics package reports errors with absolute path

Package: Analytics

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Dec 03, 2019

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Version/s: 3.3.4

How to reproduce:1. Create a new project2. Install Analytics package3. Try to produce an error related to Analytics package Expected... Read more

0
votes
Fixed

Dynamic resolution broken with custom pass

HD RP

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Aug 02, 2022

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Version/s: 2021.3.14f1, 2022.2.0b3, 2023.1.0a1

Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps:- Download the HDRP Custom Pass repo - Open the scen... Read more

0
votes
Fixed

Particle bounds are not being calculated correctly when "Force over Life...

Shuriken

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May 24, 2017

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Version/s: 5.6.0p4

To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more

0
votes
Duplicate

[HDRP] Volume gizmos visibility is linked to inspector

Package: Scriptable Render Pipeline HD

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May 13, 2021

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Version/s: prepackaged in editor

Not sure if this is a feature or a bug. 1) Open any HDRP project2) Disable volume gizmos via dropdown menu in scene view (see video)... Read more

0
votes
Fixed

Wrong “Target minimum iOS Version” is set in a newly created project if ...

iOS

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Mar 06, 2023

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Version/s: 2021.3.20f1

How to reproduce:1. Create a new project2. Go to Project Settings > iOS > Other Settings and observe the “Target minimum iOS V... Read more

0
votes
Not Reproducible

[InputSystem][Windows] Mouse events are rejected

Package: Input System

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Nov 18, 2019

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Version/s: 1.0.0-preview.3

Repro:1. Open input debugger.2. Under "Options", click "Enable Event Diagnostics"3. Move mouse around4. Observe "'STAT' input event ... Read more

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