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[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
Crash on (nvoptix) optixQueryFunctionTable when opening project or light...
Create a new project.Close the editor.Open the project with -force-vulkan. => Crashes the editor with the following stack trace:0... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more
[Scene View] Expanding Particle Overlay window appears black when its do...
Black window appears on expanding Particle Overlay when it docked, Refer to the attached video Steps to Reproduce:1. Create a New Pr... Read more
Profiler reports nonsensical allocation callstacks when calling native A...
From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
Animation is not visible in the default Editor state
To reproduce:1. Open the project “XOrd-rig-bug”2. Open the Assets → _LOCAL → Rig Anim without Seq → Rig Anim Scene.unity3. Select in... Read more
[Serialization] Empty class instances are not deserialized and become null.
To reproduce:1. Open LocalizationTests project from the link provided in the edit2. Delete the "Localization Settings.asset" and cre... Read more
[2018.4] Switching between GPUs on Device to Use setting will not render...
The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed