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[HDRP] New scene templates created with unused Volumetric Clouds component
Steps to reproduce: 1) Open affected Unity version, start a new HDRP project (either empty or sample scene) 2) Create a new HDRP sce... Read more
Compute shaders get included to every Assembly-CSharp-* project that has...
Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts i... Read more
[IL2CPP] Build fails to compile when Development Build option is enabled
Steps to reproduce:1. Open the user’s attached project2. Press File > Build Settings3. Make sure that the Development Build optio... Read more
[MacOS] Editor crashes on "ShowDelayedContextMenu(bool)" when using Test...
Reproduction steps:1. Open the attached project “UTFProject”2. Open the (menu: Window > General > Test Runner) Window3. Click ... Read more
[Linux] Select field dropdown is padded and hides items when opening it ...
Reproduction steps:1. Create a new project2. Click Edit > Project Settings > Player3. Under Other Settings, find the “Managed ... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
Values in "Rect Transform" component are only partially updated when cha...
How to reproduce:1. Create and open a new project2. In the Hierarchy, right click and select UI > Scroll view3. Drag and drop the... Read more
[M1] "Dedicated Server support for Windows is not installed" error is sh...
Reproduction steps:1. Download Windows Dedicated Server Build Support module in the Hub2. Open any project3. Go to File > Build S... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:1) Open attached project2) Open Scenes/Main scene3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size