Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.11f1
2022.1.17f1
2022.2.0b10
2023.1.0a13
Issue ID
UUM-16382
Regression
Yes
[IL2CPP] Build fails to compile when Development Build option is enabled
Steps to reproduce:
1. Open the user’s attached project
2. Press File > Build Settings
3. Make sure that the Development Build option is enabled
4. Click the “Build“ button
Expected result: Build compiles successfully
Actual result: Build fails to compile
Reproducible with: 2021.2.0a8, 2021.3.11f1, 2022.1.17f1, 2022.2.0b10, 2023.1.0a13
Not reproducible with: 2020.3.40f1, 2021.2.0a7
Reproducible on: Windows 10
Note: Build compiles successfully with 2021.2.0a12 and above when the Development Build option is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
Resolution Note:
This is a bug in the Microsoft C++ compiler. We have submitted a bug report to them: https://developercommunity.visualstudio.com/t/Internal-compiler-error-in-release-build/10175865