Search Issue Tracker
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project2. Build & Run for Android Result: "unexpected struct parameter" errors... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphsSee video Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
Android builds include iOS post processing when iOS is selected as curre...
How to reproduce:1. Open the attached project "Unity IAP Bug.zip"2. Change Platform to iOS3. In the Menu bar select Build > Andro... Read more
Crashing animation windown when using the timeline
Not repro (fixed by another bug)Verified in...Version 5.6.0b5 (bc8585c89061)Thu, 19 Jan 2017 13:24:16 GMTBranch: trunk Read more
Crash on UIToolkit::VectorUtils::MakeVectorGraphicsStretchBackground whe...
Reproduction steps:1. Open the attached project “ReproCrash”2. In the Project window find and open “VectorImage.uxml”3. In UI Builde... Read more
Crashed in WriteData::WriteData while importing third-party ad plugins
Steps to reproduce: 1) Download attached project "WordyWords.zip" and open in UnityObserve crash while Importing Small Assests Repro... Read more
[Burst] 'CompilerException' error is thrown when the BurstCompile attrib...
Reproduction steps:1. Open the attached project ("case_1211670-DistField2DTests.zip")2. Download Burst package and put it inside "As... Read more
[WSA] Activer Profiler does not profile the UWP build on a remote device
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET backend), Enable C#... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template