Search Issue Tracker
Input Actions incorrectly adds 2048 to a Display Index when getting the ...
How to reproduce:1. Open the “PointerInputTest.zip“ project2. Build and run the project3. Touch the screen and move around4. Observe... Read more
[Enlighten] Realtime GI does not update
Steps to reproduce: 1. Download the attached repro project (BounceLightCorridor.zip)2. Open BounceLightCorridor scene3. Navigate to ... Read more
GameObjects that do not have the default Light Layer selected are dark w...
How to reproduce:1. Open the attached project “SceneLightIssue.zip“2. Open Scene “SampleScene“3. Disable the Scene lighting by press... Read more
Importing FBX files crashes Unity when using an AssetPostprocessor
How to reproduce:1. Open the attached2. Wait for the assets to import Expected result: Assets are imported successfullyActual result... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more
Unable to read data from the transport connection when trying to connect...
Steps to reproduced:1. Download and open the attached project2. Enter Playmode3. Observe error Expected result: normal connectionAct... Read more
[ProBuilder] Closing shape editor window while in play mode create a pre...
This problem reproduce with a version of PB that has the fix about entering in play mode while having the ShapeEditor open was creat... Read more
Organisation does not show up in the Add project from repository Organis...
Reproduction steps:1. Open Unity Hub2. Click on profile icon and select “Manage organisations”3. Add new Organisation4. Go back to U... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphsSee video Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation