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[tvOS] GetKeyDown and GetKeyUp are set to true every few frames when hol...
How to reproduce:1. Build the attached project "TestTvOs_Unity2018-3-11f1.zip" on a tvOS platform, with a connected wireless TV Remo... Read more
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands...
How to reproduce:1. Open the attached "IN-87308" project2. Open the "SampleScene" and enter Play mode3. Navigate to “Window > Ana... Read more
Colliders are not updating to match attached gameObject location
Colliders are not updating to match attached gameObject location. After their object is stored and returned from a pool (reparenting... Read more
[HDRP] Visual artifacts are seen when using Forward renderer with MSAA
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Change Quality to Medium profile (Edit->Project Set... Read more
Garbage Collector memory leak when allocating and deallocating memory in...
How to reproduce:1. Open the attached “webgl-gc-bug,zip” project2. Open the “SampleScene”3. Build and Run the project using the WebG... Read more
Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...
Reproduction steps:1. Open the attached “lights-memory-tests.zip” project2. Open the “OutdoorsScene”3. Build and Run the Project4. A... Read more
[Android][Gradle] Build fails when downloading files from jcenter
Steps to reproduce:1. Delete ',gradle' folder from %USERPROFILE% folder2. Create a new project3. Attempt to build an apk Reproduced ... Read more
Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes th...
How to reproduce:1. Open attached project2. Open CrashDemo Scene3. Enter the Play Mode Reproducible with: 2018.3.0a6, 2018.4.1f1, 20... Read more
"Could not load file or assembly 'UnityEngine.Purchasing'" error after r...
Steps to reproduce: 1. Create new project2. In services window, enable IAP3. Import store package and go through installation steps ... Read more
FSBTool ERROR: When opening a project containing audio files(.mp3), some...
{}How to reproduce{}: 1. Download this test project of Shinai2. Open the project.3. Check the following files{code:java}Assets/Audio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS