Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1
Votes
11
Found in
2021.3.34f1
2022.3.17f1
Issue ID
UUM-59571
Regression
Yes
FSBTool ERROR: When opening a project containing audio files(.mp3), some importing of AudioClip may fail.
{}How to reproduce{}:
1. Download this test project of Shinai
2. Open the project.
3. Check the following files
{code:java}
Assets/Audio/GpuInstancing/beep-06.mp3
Assets/Audio/Audio2/Other/Footstep02.mp3
Assets/Audio/Audio2/Other/WindTrees.mp3
Assets/Audio/GpuInstancing/Swoosh.mp3
Assets/Audio/Audio2/Other/UISound.mp3{code}
these files will be failed for import.
"Reimport" will also be failed.
Expected results: No errors are thrown
Actual results: "FSBTool ERROR: Internal error from FMOD sub-system." error is thrown and the audio files are not usable in the Editor.
The error is like:
{code:java}
Errors during import of AudioClip Assets/Other/Footstep02.mp3:
FSBTool ERROR: Internal error from FMOD sub-system.
FSBTool ERROR: Internal error from FMOD sub-system.
(Filename: C:\build\output\unity\unity\Modules\AssetPipelineEditor\Public\AudioImporter.cpp Line: 1062)
{code}
Reproducible with: 2021.3.34f1, 2022.3.17f1
Not reproducible with: 2023.2.4f1, 2023.3.0b1
Note:
Tested on Windows11.
The Error looks similar to UUM-8637.
We suspect that the fix for UUM-32863 may be the cause of this issue.
Comments (2)
-
unity_mm-EFWU716_uIQ
Feb 06, 2024 03:43
I solved it by importing and copying the FSBTool folder from another Unity version (ex: 2021.3.27f1) and deleting the library folder.
-
ScottyDSB
Jan 25, 2024 18:30
Started to happen with 2022.3.17 and also 3.18, some mp3 files that were working perfectly started to create errors when importing. Those mp3 files don't have any problem and can be heard with any mp3 player.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2022.3.21f1):
Fixed backport of a MPEG codec bug resolution
Resolution Note (fix version 2021.3.36f1):
Fixed backport of a MPEG codec bug resolution