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Running Unity in batchmode gives a result file with the wrong test type
Repro Steps: 1. Open command prompt2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath "{... Read more
[tvOS] GetKeyDown and GetKeyUp are set to true every few frames when hol...
How to reproduce:1. Build the attached project "TestTvOs_Unity2018-3-11f1.zip" on a tvOS platform, with a connected wireless TV Remo... Read more
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands...
How to reproduce:1. Open the attached "IN-87308" project2. Open the "SampleScene" and enter Play mode3. Navigate to “Window > Ana... Read more
Colliders are not updating to match attached gameObject location
Colliders are not updating to match attached gameObject location. After their object is stored and returned from a pool (reparenting... Read more
[HDRP] Visual artifacts are seen when using Forward renderer with MSAA
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Change Quality to Medium profile (Edit->Project Set... Read more
Garbage Collector memory leak when allocating and deallocating memory in...
How to reproduce:1. Open the attached “webgl-gc-bug,zip” project2. Open the “SampleScene”3. Build and Run the project using the WebG... Read more
Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...
Reproduction steps:1. Open the attached “lights-memory-tests.zip” project2. Open the “OutdoorsScene”3. Build and Run the Project4. A... Read more
[Android][Gradle] Build fails when downloading files from jcenter
Steps to reproduce:1. Delete ',gradle' folder from %USERPROFILE% folder2. Create a new project3. Attempt to build an apk Reproduced ... Read more
Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes th...
How to reproduce:1. Open attached project2. Open CrashDemo Scene3. Enter the Play Mode Reproducible with: 2018.3.0a6, 2018.4.1f1, 20... Read more
"Could not load file or assembly 'UnityEngine.Purchasing'" error after r...
Steps to reproduce: 1. Create new project2. In services window, enable IAP3. Import store package and go through installation steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS