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0
votes
Third Party Issue

Task's state is not updated outside of the scope of the EventHandler whe...

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Jul 13, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Observe the Console window Expected result: No errors are... Read more

1
votes
Fixed

Significant time is taken by the AnyTargetMaterialHasChildren method whe...

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Aug 29, 2024

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Version/s: 2021.3.43f1, 2022.3.45f1, 6000.0.17f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a35

How to reproduce:1. Open the “IN-83358_repro“ project2. Import the “test“ package that is in the Assets folder3. Navigate to Tools →... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
By Design

[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones

Package: Scriptable Render Pipeline Lightweight

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Oct 14, 2019

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Version/s: 4.10

How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more

0
votes
Won't Fix

Unlit shadergraph does not work in UI screenspace-overlay mode

Package: Shader Graph

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Feb 15, 2022

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Version/s: 12.1.4

Steps to reproduce:- Open OutdoorsScene in the attached project- Compare UI rendering in scene view VS game view Expected: All 3 ite... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

[Test Runner] Test Runner window pops out from where ever it is docked, ...

Package: Test-Framework

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May 30, 2019

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Version/s: 1.0.11

When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more

0
votes
Fixed

Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...

Graphics - General

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Jun 22, 2015

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Version/s: 5.2.0a3

Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more

2
votes
Won't Fix

UI Component detection areas are offset in Multiplayer Play Mode players

Package: Multiplayer Play Mode

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May 18, 2023

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Version/s: 0.1.1

How to reproduce:1. Open the “Multiplayer_Play_Cursor_Bug” project2. Open the “Lobby” scene3. Open the Multiplayer Play Mode window ... Read more

0
votes
Won't Fix

Crash on FontEngine_CUSTOM_GetFaceInfo_Internal when entering Play mode

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Sep 22, 2022

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Version/s: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a10

Reproduction steps: Open the attached project “FontCrash.zip“ Enter Play mode Expected result: Play mode is entered successfullyActu... Read more

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