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New scene is marked dirty when selecting the Main Camera
How to reproduce:1. Create and open a new project, with “Universal 3D” template2. Right click in the Project tab and navigate to Cre... Read more
Lightmap "View" button is not symmetric and has an empty space
How to reproduce:1. Create a new 3D HDRP Sample project2. Go to Window -> Rendering -> Lighting -> Baked Lightmaps3. Naviga... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
Transform corruption and/or crash on PhysX::CreateCharacterController wh...
Steps to reproduce:1. Open the “user’s attached project.”2. Open “SampleScene”3. Enter Prefab Editing Mode for “PrefabStage” through... Read more
[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. On WebRequestTest object set "Request API Type"... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
Shader Error when creating a Visual Effect Graph
Repo steps: Open Core Unity Scene Open Window > Package Manager Check Visual Effect Graph is installed Right click the Project Me... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation