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Won't Fix
Votes
0
Found in
2020.3.46f1
Issue ID
UUM-31246
Regression
Yes
Shader Error when creating a Visual Effect Graph
Repo steps:
# Open Core Unity Scene
# Open Window > Package Manager
# Check Visual Effect Graph is installed
# Right click the Project Menu
# Click Create > Visual Effects > Visual Effect Graph
# Name the Graph anything > Double Click Graph in Project Menu
# Observe Console
Expected Result: No Errors in Console
Actual Result: Shader Error appears in the console
First noticed in: 2020.3.46f1
Reproducible with: 2020.3.46f1
Not Reproducible with: 2021.1.0a1, 2021.2.19f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Platforms tested: Win 10, Win 11
Notes:
Shader error in 'Hidden/VFX/New VFX/System/Output Particle Quad': redefinition of 'PackHeightmap' at (111)/Library/PackageCache/com.unity.render-pipelines.core@10.10.1/ShaderLibrary/Common.hlsl(1202) (on d3d11)
Compiling Vertex program
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
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