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0
votes
By Design

Different behavior between UnityEditor and UTR observed when counting m_...

DirectX11

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Jun 01, 2022

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Version/s: 2022.2.0a13

Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more

1
votes
Duplicate

WebAssembly throws out error when loading a scene through an Asset Bundle

WebGL

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Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more

0
votes
Not Reproducible

SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable

Assets Management

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more

1
votes
Fixed

[iOS][Deployment Management] Append doesn't work if build is in differen...

iOS

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Jul 09, 2015

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Version/s: 5.1.1p3

1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more

0
votes
Won't Fix

Unity Editor freezes when Task is run faster than every 1000ms

Scripting

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Nov 08, 2022

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Version/s: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a17

Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode3. In the Simulator view, click “Start”4. In the upper-r... Read more

0
votes
Duplicate

[HDRP] High exposure on UI causes image tearing

Package: Scriptable Render Pipeline HD

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May 21, 2019

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Version/s: 7.0.0, 6.5.3

Steps to reproduce:1. Open attached project2. Make sure you are in "BasicFunctionality" scene3. Select "Post Processing Settings" ga... Read more

8
votes
Won't Fix

[iOS] Application crashes while allocating memory for texture

iOS

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Jan 20, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more

0
votes
Won't Fix

Animator doesn't blend into the next Animation state properly when it st...

Mecanim Animation

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Jan 09, 2023

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Version/s: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1, 2023.1.0a24

How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more

0
votes
By Design

[UIElements] MinMaxField values in the inspector are not updated when us...

UI Toolkit

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Jul 16, 2019

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Version/s: 2019.1.0b1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1169908-Test.zip")2. Open BugReport > MinMaxField tab3. Double click on the ... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

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