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0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

1
votes
Fixed

[Scene]m_RootOrder order being saved as a PrefabModification within the ...

Assets Management

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Feb 22, 2015

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Version/s: 5.0.0f2

Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -&... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

1
votes
Fixed

The list is reorderable when using NonReorderableAttribute

UI Toolkit Controls

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Jan 24, 2023

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Version/s: 2022.2.1f1, 2023.1.0a24

Reproduction steps: 1. Open the attached project “NonReorderableBug”2. Select the ScriptableObject “Assets/ScriptableVariants/Editor... Read more

3
votes
Fixed

Unity does not render UI images into RenderTextures

UI

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Jul 07, 2015

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Version/s: 5.1.1p2

How to reproduce: 1. Open attached project2. Open scene bug_example.unity3. Play the scene- A checkmark should show up on screen- It... Read more

0
votes
Fixed

Legacy Animation does not animate UI.Image colours properly

Animation

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Jan 23, 2015

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Version/s: 5.0.0b20

How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more

1
votes
Fixed

[iOS] Launch Screen adds custom XIBs, XIBs override Legacy Launch Images...

Mobile

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May 03, 2019

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Version/s: 2019.1.0a9, 2019.1.1f1

How to reproduce:1. Create a new project2. Build Xcode project using Default settings (iPad and iPhone Launch screen are set to Defa... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Won't Fix

The characters of the bottom option in the Scene View Debug Draw Mode dr...

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Apr 22, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 2023.1.20f1, 2023.2.20f1, 6000.0.0b16

Steps to reproduce: 1. Open any project 2. In Scene View controls click the arrow to the right of the Debug icon 3. Observe the last... Read more

0
votes
Fixed

[Test Runner] Test Runner window pops out from where ever it is docked, ...

Package: Test-Framework

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May 30, 2019

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Version/s: 1.0.11

When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more

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