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[2D][Tilemap Extras] GameObjects can’t be placed on certain grid cells w...
How to reproduce:1. Open the user’s attached “GOBrush_Test_23_1.zip” project2. Open the Tile Palette window then open the brushes dr... Read more
Graphics.CopyTexture is called with mismatching mip counts when Anti-ali...
Reproduction steps:1. Open the attached project “TextureBug“2. Select the Custom Render Texture “Assets/Texture”3. Save Project (CTR... Read more
[Presets] Deleting a single preset from the project generates an error i...
1. Open a fresh project2. Create a preset out of anything (components, importers, assets)3. Select the preset from the project view ... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more
Unlit Shader uses more than 100MB of memory when in Player
How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more
TreeView without MultiColumnHeader has no Horizontal Slider
How to reproduce:1. Open the attached "19.3.zip" Project2. Open window via TreeView Examples > Simple TreeView3. Resize the windo... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more
[2022.2] Position of the sliders handle is not the same as the value whe...
How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Project window, select “New Test.asset” (Assets > R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation