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[AssetBundles] RecompressAssetBundle never does the expected CRC check
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests fails.Expected result: Tes... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
[Package Manager] Text on Install and Remove button are not getting upda...
[Package Manager] Text on Install and Remove button are not getting updated once operation is finished Steps to Reproduce: 1. Create... Read more
An error 'AssertionException: Assertion failure. Value was False' is dis...
Steps to reproduce: Create any new project or open an existing one Go to: Assets -> Create -> UI Toolkit -> UI Document Ple... Read more
[Vulkan] VVL error-01913 for mismatched debug markers
Nes Vulkan Validation Layer error 01913 has exposed that sometimes we try recording a debug marker that should span multiple command... Read more
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test".2. Open profiler->Timeline.3. Notice there are additional empty thread slots, that only takes... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...
How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more
Shader Graph's Simple Noise node preview is black when no Active Targets...
Reproduction steps:1. Create and open a project with the “Universal 3D“ template2. Create a Shader Graph (Assets > Create > Sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message