Search Issue Tracker
By Design
By Design in 6000.2.X
Votes
2
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-85165
Regression
No
Shader Graph's Simple Noise node preview is black when no Active Targets are selected
Reproduction steps:
1. Create and open a project with the “Universal 3D“ template
2. Create a Shader Graph (Assets > Create > Shader Graph > Blank Shader Graph)
3. Open the created Shader Graph using the Shader Editor
4. In the Shader Editor window, create a “Simple Noise” (Context menu > Create Node)
5. Observe the preview of the noise in the created Node
Expected result: The noise is displayed in the preview
Actual result: The preview is all black
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Setting an active target in the Graph Settings fixes the issue for nodes created afterwards, but for the nodes created before, you need to close and reopen the Shader Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
Some nodes require a target to behave correctly and should have a message badge on the node that communicates a target is expected.
Resolution Note (6000.2.X):
Some nodes require a target to behave correctly and should have a message badge on the node that communicates a target is expected.