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SpriteShape point overlay is displaying inconsistent number of digits af...
Steps to reproduce: Open any Unity project Ensure that the 2D SpriteShape package is installed Create a new sprite shape (GameObject... Read more
System.UnauthorizedAccessException on native lib when trying to build fo...
How to reproduce:1. Open the user's project "Salsa_UP.zip" from a Perforce workspace2. Connect project to Perforce workspace (Edit &... Read more
IL2CPP Project Settings are not saved automatically when changing them i...
Reproduction steps:1. In the “{Project Root Folder}/ProjectSettings” folder open “ProjectSettings.asset” file with any text editor2.... Read more
Script Component is duplicated when dragging and dropping onto a GameObj...
How to reproduce:1. Create a new project2. Create a new Script3. Select any GameObject in the Hierarchy4. Drag and drop the Script i... Read more
[Linux] Crash on Application::HandleEditorFocusChange when opening a pro...
Reproduction steps:1. Create a new project Expected results: Project opens successfullyActual results: Unity Editor crashes Reproduc... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more
Sprite Renderer image is changed when switching Mask Interaction and cha...
Reproduction steps:1. Open the attached “Test.zip” project2. Open the “Test” Scene3. Enter the Play mode4. Click on the “Switch Mask... Read more
WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Valida...
Reproduction steps:1. Open the attached “IN-93851.zip” project2. Make sure WebGL Platform is selected with ‘WebGPU’ Graphics API3. B... Read more
"Analyze Import Process" button misaligned in Import Activity window
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Import Activity window (Window → Analysis → ... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation