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Fixed
Fixed in 2023.2.0a19
Votes
0
Found in
2023.2.0a1
Issue ID
UUM-29635
Regression
No
SpriteShape point overlay is displaying inconsistent number of digits after decimal point
Steps to reproduce:
- Open any Unity project
- Ensure that the 2D SpriteShape package is installed
- Create a new sprite shape (GameObject>2D Object>Sprite Shape>Open Shape)
- Click Edit Spline in the Inspector
- Move any point and observe the Element Inspector overlay in the scene
- Now drag the X or Y value in the same overlay and observe it again
Expected result: the digit count is formatted consistently in both situations (or at least if more digits are displayed when manipulating the point in the scene the size of the field is adjusted to accommodate the whole number)
Actual result: The overlay is displaying many digits after a decimal point when moving the shape point in the scene and the number gets cut off.
Reproducible with: 2023.1.0a1, 2023.2.0a6
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Resolution Note (fix version 2023.2.0a19):
SpriteShape point overlay displaying inconsistent number of digits after decimal point is By Design. Other number fields like Transform Position also have the same behaviour if grid snapping size is set to low values like 0.000001
Fix is to widen the Position X, Y fields in the overlay to allow users to see more decimal places for accuracy