Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0a8
Votes
0
Found in
6000.0.38f1
6000.1.0b6
6000.2.0a3
Issue ID
UUM-97406
Regression
No
WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
Reproduction steps:
1. Open the attached “IN-93851.zip” project
2. Make sure WebGL Platform is selected with ‘WebGPU’ Graphics API
3. Build and Run the Project (File > Build and Run)
4. Observe the Player in the browser and the Console (F12)
Expected result: No errors and the Player renders
Actual result: “Validation: [Invalid CommandBuffer] is invalid.", “Validation: Index range (first: 0, count: 21991188, format: IndexFormat::Uint16) does not fit in index buffer size (72)." errors and the Player does not render
Reproducible with: 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Could not test with: 2022.3.58f1 (WebGPU support was added in 2023.3)
Reproducible on: Windows 11, macOS 15.2 (M4 Max)
Not reproducible on: no other environment tested
Notes:
- Reproduces on Google Chrome and Opera browsers
- Does not reproduce on Windows, Metal, iOS or Android builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment