Search Issue Tracker
By Design
Votes
0
Found in
2020.3.47f1
2021.3.24f1
2022.2.17f1
2023.1.0b15
2023.2.0a13
Issue ID
UUM-34765
Regression
No
IL2CPP Project Settings are not saved automatically when changing them in Project Settings window
Reproduction steps:
1. In the “{Project Root Folder}/ProjectSettings” folder open “ProjectSettings.asset” file with any text editor
2. Search for “scriptingBackend” field and note the values
3. Open the attached project “ILL2CPPSettingsNoSave”
4. Open the Project Settings window (Edit > Project Settings)
5. In the Project Settings window open the Player tab
6. Change the “Scripting Backend” field from “Mono” to “IL2CPP”
7. Repeat steps 1 and 2
Expected result: The “scriptingBackend” values are automatically saved into the save file
Actual result: The “scriptingBackend” values are only saved when saving the project manually
Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b15, 2023.2.0a13
Reproducible on: macOS 13.3 (Intel)
Note: This also affects settings like “IL2CPP Code Generation” and other settings related to IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
These project settings are written to disk on project save, see https://docs.unity3d.com/2023.2/Documentation/Manual/Saving.html for details.