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0
votes
Won't Fix

TryGetValueFromBag does not return false when used on a UxmlTypeAttribut...

UI Toolkit Controls

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Apr 03, 2023

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Version/s: 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a9, 2023.3.0a3

How to reproduce:1. Open the attached Project "TypeTest" and load Scene "SampleScene"2. Observe the Console Expected result: No erro... Read more

0
votes
Won't Fix

New selector in Matching Selectors displays as on line -1 in debugger

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Nov 18, 2024

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Version/s: 2022.3.52f1, 6000.0.28f1, 6000.1.0a4, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a new URP project. Import the extracted contents of the attached Editor.zip. Open Assets > Editor >... Read more

0
votes
Fixed

Asset preview is not generated when selecting an asset with the mouse in...

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Jul 31, 2025

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Version/s: 6000.0.54f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4

How to reproduce:1. Download the “IN-110351“ asset pack2. Create a new empty project3. Drag the downloaded asset into the Project wi... Read more

0
votes
Won't Fix

The clickable area is next to the Modes button of the SerializedField Mi...

Serialization

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Dec 12, 2019

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Version/s: 2018.4, 2019.2.0f1, 2020.1

How to reproduce:1. Open the project "case_1205028-MinMaxGradient"2. Open the Scene "BugScene"3. Select the GameObject "GameObject" ... Read more

1
votes
Fixed

Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...

Graphics - General

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Jan 06, 2016

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

0
votes
Fixed

Analytics package reports errors with absolute path

Package: Analytics

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Dec 03, 2019

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Version/s: 3.3.4

How to reproduce:1. Create a new project2. Install Analytics package3. Try to produce an error related to Analytics package Expected... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

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