Search Issue Tracker
Fixed
Fixed in 6000.2.4f1, 6000.3.0b1
Votes
0
Found in
6000.0.54f1
6000.1.15f1
6000.2.0b13
6000.3.0a4
Issue ID
UUM-113219
Regression
Yes
Asset preview is not generated when selecting an asset with the mouse in the "Import Unity Package" window
How to reproduce:
1. Download the “IN-110351“ asset pack
2. Create a new empty project
3. Drag the downloaded asset into the Project window
4. Click on the “GreyBlue_Mat” material
5. Observe the asset preview
Expected result: The asset preview is visible
Actual result: The asset preview does not show up
Reproducible with: 6000.0.49f1, 6000.0.54f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4
Not reproducible with: 6000.0.48f1
Reproducible on: macOS 15.5 (M1 Max)
Not reproducible on: no other environments tested
Notes:
- Tested and reproduced the issue with .mat, .png, .prefab, .fbx assets
- If you start using arrow keys to navigate the menu the asset preview appears as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment