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"Count" option exists as a function for the UI Toolkit filter
How to reproduce: Create and open a new project Create and open a new UI Document Add a Visual Element in the Hierarchy of the UI Bu... Read more
[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...
To reproduce:1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's ... Read more
“Delete Selected Items” is still active in the menu when Label is not se...
Steps to reproduce:1. Create new Unity project using Universal 2D template2. Open Sprite Library Editor (Window > 2D > Sprite ... Read more
Editing Package Manifest allows adding a Dependency with a null version
Steps to reproduce: Package Manager window > + > Create package Click Manage -> Edit Manifest In the Inspector window, add ... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
[Interactions] Some Interactions don't have the correct startTime, time ...
Github: https://github.com/Unity-Technologies/InputSystem/issues/576 Affected Interactions:- Press: Press Only, Press and Release- H... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps:1. Open the user’s attached project2. Open “Assets/TouchTestScene.unity”3. Click File > Build Settings > Ad... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
Application.logMessageReceived gives an empty stack trace in release builds
Reproduction steps:1) Open attached project2) Make sure Development Build is not selected3) Build for Android or OSX or iOS4) Run th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation