Search Issue Tracker
Fixed
Fixed in 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
0
Found in
6000.3.0b8
6000.4.0a3
6000.5.0a1
Issue ID
UUM-124742
Regression
No
"Count" option exists as a function for the UI Toolkit filter
How to reproduce:
- Create and open a new project
- Create and open a new UI Document
- Add a Visual Element in the Hierarchy of the UI Builder window
- Expand the Filters tab in the UI Builders Inspector
- Add any new filter
- Open the “Function“ dropdown, observe, and select “Count”
- Open the “Function“ dropdown, and observe the current function
Expected result: There should not be an option for “Count“ (step 6) (or it provides a custom ‘Count’ function)
Actual result: There is a “Count“ option (step 6), and when selected, it changes the function to “Custom”
Reproducible in: 6000.3.0a1, 6000.3.0b8, 6000.4.0a3
Could not test in: 6000.0.60f1, 6000.2.10f1 (Filters feature is not released yet)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
Add comment