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Using camera rig provided in Oculus SDK 0.6 together with Unity native V...
To reproduce:1.Open attached project.2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings.3.Enter play mod... Read more
[HDRP] Water is using the wrong depth when calculating absorption for al...
Steps to reproduce: 1. Open attached project 2. Go to game view and check the hair of the fia_model Actual results: Absoption is fin... Read more
[InputSystem][Quest3]NullReferenceException while executing 'InputSystem...
Steps to reproduce: Download the attached project and open in Unity. Make sure the Development Build and Autoconnect Profiler are en... Read more
[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...
Steps to reproduce:1. Build and Run the user-attached project2. Suspend the app (put it into the background)3. Wait 10 seconds. A lo... Read more
Silent crash when running Burst compiled job with conditional interpolat...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/New Scene.unity“ Scene3. Enter the Play Mode4. ... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce:1. Open User's attached URPTemplate.zip project2. Open SampleScene found in Assets -> Scenes3. Enter the Play mo... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
Join Session By Code Widget throws SessionException
Steps to reproduce: Open the attached project Open the Sample Scene Enter Play mode Create a new session with a name of "T1" In the ... Read more
Default Parent gets removed when entering Play mode
Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Set it as Default Parent4. Enter Play mode5. Observe ... Read more
SwitchComposite GC.Alloc every OnStart
Steps to reproduce: Create a new graph, a new enum and a Switch node Create a BBV for the enum and assign it to the Switch node Conn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked