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0
Found in [Package]
1.0.0
1.0.1
Issue ID
MTTB-1311
Regression
No
Join Session By Code Widget throws SessionException
*Steps to reproduce:*
# Open the attached project
# Open the Sample Scene
# Enter Play mode
# Create a new session with a name of "T1"
# In the Multiplayer Play Mode window, start a virtual Player
# In the Virtual Player Game view, enter the session code
# Press the Join button
*Actual results:* Player does not join the session and a "SessionException: lobby code 'T1' contains an invalid character '1' (U+0031) at index 1" error is thrown
*Expected results:* Player joins the session without any errors or warnings
*Reproducible with versions:* 1.0.0(6000.0.48f1), 1.0.1(6000.1.2f1, 6000.2.0b1)
*Can’t test with versions:* 2022.3.62f1(MP Widgets package is not available)
*Tested on (OS):* macOS 15.4.1, Windows 11
*Full error message:*
*
{quote}SessionException: lobby code 'T1' contains an invalid character '1' (U+0031) at index 1
Unity.Services.Multiplayer.LobbyHandler.JoinLobbyByCodeAsync (System.String lobbyCode, Unity.Services.Lobbies.JoinLobbyByCodeOptions options) (at ./Library/PackageCache/com.unity.services.multiplayer@e9296dd42336/Runtime/Multiplayer/Lobby/LobbyHandler.cs:578)
Unity.Services.Multiplayer.SessionManager.JoinByCodeAsync (System.String sessionCode, Unity.Services.Multiplayer.JoinSessionOptions sessionOptions) (at ./Library/PackageCache/com.unity.services.multiplayer@e9296dd42336/Runtime/Multiplayer/Session/SessionManager.cs:107)
UnityEngine.Debug:LogException(Exception)
Unity.Multiplayer.Widgets.SessionManager:HandleSessionException(SessionException) (at ./Library/PackageCache/com.unity.multiplayer.widgets@a5723a5a90fa/Runtime/Session/Session/SessionManager.cs:155)
Unity.Multiplayer.Widgets.SessionManager:<EnterSession>b__14_0(Exception) (at ./Library/PackageCache/com.unity.multiplayer.widgets@a5723a5a90fa/Runtime/Session/Session/SessionManager.cs:144)
System.AggregateException:Handle(Func`2)
Unity.Multiplayer.Widgets.<EnterSession>d__14:MoveNext() (at ./Library/PackageCache/com.unity.multiplayer.widgets@a5723a5a90fa/Runtime/Session/Session/SessionManager.cs:140)
UnityEngine.UnitySynchronizationContext:ExecuteTasks() (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110){quote}
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Resolution Note:
The Join session by Code button requires a Session Code to join, not the session name.
The code of the created session can be displayed in the UI using the Show Session Code widget.