Search Issue Tracker

Fixed

Fixed in 1.0.12

Votes

0

Found in [Package]

1.0.11

Issue ID

BEHAVB-331

Regression

No

SwitchComposite GC.Alloc every OnStart

Package: Unity Behavior

-

*Steps to reproduce:*
# Create a new graph, a new enum and a Switch node
# Create a BBV for the enum and assign it to the Switch node
# Connect the Switch node to the Start node, and create and connect a LogMessage to the first Switch port.
# Attach the graph to a GameObject
# Enter playmode and profile the code (Profiler, Deep Profile mode, GC and Timeline markers)

\\
*Actual results:* 
* Observe that SwitchComposite is creating GC.Alloc every frame

*Expected results:* 
* SwitchComposite doesn't GC.Alloc every frame.

\\
*Reproducible with versions:* 
1.0.0 - 1.0.11

\\
*Notes:*
*  SwitchComposite should cache enum value the first time.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.