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Fixed
Fixed in 1.0.12
Votes
0
Found in [Package]
1.0.11
Issue ID
BEHAVB-331
Regression
No
SwitchComposite GC.Alloc every OnStart
*Steps to reproduce:*
# Create a new graph, a new enum and a Switch node
# Create a BBV for the enum and assign it to the Switch node
# Connect the Switch node to the Start node, and create and connect a LogMessage to the first Switch port.
# Attach the graph to a GameObject
# Enter playmode and profile the code (Profiler, Deep Profile mode, GC and Timeline markers)
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*Actual results:*
* Observe that SwitchComposite is creating GC.Alloc every frame
*Expected results:*
* SwitchComposite doesn't GC.Alloc every frame.
\\
*Reproducible with versions:*
1.0.0 - 1.0.11
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*Notes:*
* SwitchComposite should cache enum value the first time.
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