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0
votes
Fixed

[Shuriken] Limit velocity over lifetime allows negative values

Shuriken

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Jan 14, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more

0
votes
Fixed

[NavMesh] NavMesh fails to create all portals connecting two tiles when ...

AI Navigation

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May 16, 2019

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Version/s: 2017.4.0f1, 2018.2.20f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City2. Observe the area between two Nav Mesh Obst... Read more

3
votes
Fixed

[Android] App crashes when loading animated mesh data from asset bundle

XR SDK

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Nov 11, 2019

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Version/s: 2019.3.0b10, 2019.3.0b11

Repro steps:1. Open attached project2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -&... Read more

0
votes
Fixed

[Addressables] Paths for Assets marked as 'Addressable' do not update in...

Package: Addressables

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Sep 20, 2019

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Version/s: 1.1.9, 1.2.4

How to reproduce:1. Open user-submitted project (AddressablesPathUpdate)2. Open the Scenes folder and mark 'SampleScene' as 'Address... Read more

1
votes
Fixed

Shader compiler errors are occurring when using hull shader

Graphics - General

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Jun 12, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

2
votes
By Design

A rotated UI element is not fitted to the parent element as expected

UI

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May 18, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more

4
votes
Fixed

OnValidate called when Monobehaviour inside Prefab changes

Asset - Database

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Aug 20, 2020

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Version/s:

From this forum post:https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054 It appears t... Read more

0
votes
Won't Fix

Animator doesn't blend into the next Animation state properly when it st...

Mecanim Animation

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Jan 09, 2023

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Version/s: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1, 2023.1.0a24

How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more

0
votes
Fixed

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