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Texture's dimensions swap when it's width or height is bigger than 4096p...
How to reproduce:1. Open the attached 'TextureLoadBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode Expected result: Tex... Read more
[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...
To reproduce:1) Open attached project2) Make sure it's set as Development Build and auto attaches to Profiler3) Build and run on dev... Read more
UI GameObject's Director's Current Time is not reset to 0 when it ends o...
How to reproduce:1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project2. Enter Play Mode3. After the ... Read more
[Mobile] AR Foundation XR tracked distance between two objects changes w...
How to reproduce:1. Open the “IN_78715” project2. In the build Settings “Run Device” dropdown, select the desired device3. Press Bui... Read more
Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...
To reproduce1. Open attached project2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console:"FileN... Read more
Slight alignment issues on menu icons, quickstart and button in the Pack...
Steps to reproduce: Open any project. Window > Package Manager. Actual results: Everything is slightly not quite aligned in the t... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more
The "INSTANCING_ON" shader variant is getting stripped when building the...
How to reproduce:1. Open the “ReproAssetShader“ project2. Open the “SampleScene“3. Set the “Edit/Project Settings/Graphics/Instancin... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size