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[iOS] An incoming call notification sometimes freezes Unity app on iOS 15
Steps to reproduce: 1. Open any Unity project (attached project can be used as well)2. Switch to iOS and make a build3. Deploy the b... Read more
Exclusive fullscreen always opens on monitor 1 after regaining focus eve...
To reproduce: 1. Download and open attached "FullScreenTest.zip" project.2. Go to windows display settings and set monitor numbered ... Read more
[URP] Not all Post-process Color Adjustments effects are applied to the ...
How to reproduce:1. Open the attached project's Scene labeled "LayerPostEffectsTest"2. In the Hierarchy, select the "Global Volume B... Read more
VideoPlayer.Play() still has a delay after using VideoPlayer.Prepare()
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: videos are played seamlessly due to ... Read more
[Android] Gradle build fails when building project with asset bundle
Reproduction steps:1. Open the attached project2. The project has 1 asset bundle. The bug isn't reproducible using other asset bundl... Read more
ArgumentException is thrown when trying to convert enum to Int32
How to reproduce:1. Open the user's attached project("ErrorType.zip")2. Enter Play mode Expected results: the enum is converted to i... Read more
[UI Toolkit] An error is thrown in Console window when switching Editor’...
Reproduction steps:1. Create a new Unity project2. Open the Package Manager (Window->Package Manager)3. Add UI Toolkit package fr... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-project... Read more
"LockBufferForWrite: Multiple uploads in flight for buffer" message is t...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
[Android] Project fails to build using the updated Android SDK Tools 26....
Reproduction steps:1. Update Android SDK Tools to 26.0.1 or 26.0.2;- Android Studio -> Configure -> SDK Manager -> Android ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS