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4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more

1
votes
Postponed

Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1

UI

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Mar 01, 2016

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Version/s: 5.3.3f1

Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more

1
votes
Fixed

Editor crashes on ReserializePref after deleting a prefab using AssetDat...

Asset - Database

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Dec 12, 2019

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Version/s: 2019.3.0a9, 2019.3.0f1, 2020.1

How to reproduce:1. Open the user's attached "DeletePrefabCrash.zip" project2. Drag and drop any object from the Hierarchy window to... Read more

0
votes
Duplicate

[HDRP] Shadows are not rendered in the Game View when using certain Game...

Package: Scriptable Render Pipeline HD

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Sep 24, 2019

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Version/s: 6.9.0

How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more

0
votes
Fixed

Opening reference for Audio Importer opens missing page

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Feb 04, 2025

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Version/s: 2021.3.45f1, 2022.3.56f1, 6000.0.36f1, 6000.1.0b5, 6000.2.0a2, 7000.0.0a18

Steps to reproduce: Open a Unity Project Drag the attached test-sfx.mp3 into your Asset Folder Select the imported audio file In the... Read more

0
votes
Fixed

Crash on AudioPlayableOutput::SetTargetAudioSource when enabling the "Au...

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Feb 07, 2024

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Version/s: 2023.2.9f1, 2023.3.0b6, 6000.0.0b11, 6000.0.37f1

How to reproduce:1. Open the attached “ARCTest.zip“ project2. Open the “Assets/Test.unity“ Scene3. Select the “Assets/EmptyBehaviour... Read more

3
votes
Fixed

Shader is missing when "Strict shader variant matching" is enabled in th...

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Dec 06, 2023

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Version/s: 2022.3.15f1, 2023.2.3f1, 2023.3.0a18, 6000.0.0b11, 6000.1.0a1

How to reproduce:1. Open the attached project2. Make sure the “Strict shader variant matching” is enabled in the Project Settings → ... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[NetworkBehaviourInspector] Inspector is unable to display SyncList

Inspector Functionality

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May 31, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more

0
votes
Third Party Issue

Task's state is not updated outside of the scope of the EventHandler whe...

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Jul 13, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Observe the Console window Expected result: No errors are... Read more

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