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Lego tutorial does not continue when text fields are updated
Reproduction steps:1. Open the user’s attached project (“My project.zip”)2. Open the “Assets/LEGO/Scenes/LEGO Tutorial.unity” scene3... Read more
Directionality artifacts in multi-scene lighting setups
Steps to reproduce:1. Download attached project 'New Unity Project78.zip'2. Unzip and load project3. Open 'test' scene4. Additively ... Read more
Nativeplugin Vulkan image gets deleted while in use and AccessTexture re...
Steps to reproduce:1. Open the attached “UnityProject.zip”2. Make sure the Editor is using Vulkan API3. Open “scene”4. Enter Play Mo... Read more
CollectDependencies(SceneAsset) returns dependencies when called for emp...
To reproduce:1. Open attached example project2. Open Assets/empty.unity and notice it's empty3. Select Assets/empty.unity4. Execute ... Read more
[OSX] Hangs when moving object in scene
How to reproduce:1. Open the attached project2. Open Terminus Scene3. Attempt to move some objects in the scene4. Unity will hang No... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
Mixed Reality Template crashes when attempting to "Fix All" issues in th...
Steps to reproduce: 1. Install Unity 6000.0.14f1 2. Create new template with the Mixed Reality template 3. After the project boots u... Read more
UsePass for ShaderLabShader is ignored and GameObjects are not rendered ...
How to reproduce:1. Open the project “IN_20904”2. Open the “Bug Demonstration” Scene in Scenes3. Enter the Play Mode Expected result... Read more
[DX11-repro] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when changin...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “Hair“ prefab3. In the “Explorer: Ready“ window switch the strat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”