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[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
Shader cache uploads occur when the "Upload" parameter is disabled in th...
Reproduction steps:1. Open the attached “repro_IN-87131“ project2, Open the “Assets/Scenes/SampleScene.unity“ Scene3. Connect the Ed... Read more
E-mail section doesn't support non ASCII characters
Steps to reproduce : - open the login window- in the input field type something like testemailæø@gmail.com- press enter and notice t... Read more
[URP] Unrelated decals are culled when using Screen Space technique
Reproduction steps:1. Open project “MissingDecalByCulling”2. Open scene “DecalSample”3. Select “Decal Projector Culled” GameObject4.... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
[Windows 7] Crash on BufferD3D11::BeginWrite when importing LWRP's Terra...
How to reproduce:1. Open the "BoatAttack-release-2019.1.zip" project Actual result: Unity crashes. Reproducible with: 2019.2.0a1, 20... Read more
Unstable lighting when additional light sources are added in Shader Grap...
Reproduction steps:1. Create a new 3D (URP) project2. Right-click on empty space in the Project window3. Select “Import Package / Cu... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce:1. Open the original project "hdrpupgraadefailure.zip"2. Navigate to Project -> Assets -> Scenes and open S... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation